Amazing - part 2

Here's the cause of the problem we had at the end of part 1: we put down a beeper and, before we had the chance to move, tested to see if we were not next to a beeper. Since we were, we never go the chance to get in the while loop. Perhaps we can change the program to add a move() before we start the loop, as follows:

put_beeper()
move()
while not next_to_a_beeper():
    if front_is_clear():
        move()
    else:
        turn_left()

turn_off()

Success! Try it!


2. Not so simple world

Let's try the program we wrote on a slightly more complicated world, like the one below which you can easily reproduce.

around the world: start

The result is not exactly what we wanted: Reeborg takes a shortcut, and doesn't go all the way around.

around the world: end

The problem is that we assumed that Reeborg only had to move forward or turn left to go around the world; we never took into account situations where we would have wanted him to make a right turn. What Reeborg needs to do is first to check on his right to see if there is still a wall; if not, we have him make a right turn. Here's a modified program that attempts to do just that:

def turn_right():
    repeat(turn_left, 3)

put_beeper()
move()
while not next_to_a_beeper():
    if right_is_clear():
        turn_right()
    elif front_is_clear():
        move()
    else:
        turn_left()

turn_off()

Does it work? Read it carefully to decide for yourself. Then try it to confirm your opinion.

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